GF - Havoc Titan Lords v2.49.1

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Background Story

While a typical pilot might choose to fight for the thrill of battle, the promise of coin, or the honour of their family, there are those that do so for less sophisticated or laughable reasons. Whetherthey are impartial participants, or devotees of one of the supreme beings beyond the wormhole rifts, they relish in the sounds and emotions of the slaughter; the crunch of armor and spraying of gore under their titanic fists, and the ever-changing ebb and flow of the battle itself; the feculent remains of bodies piled fifty high, and the wailing, thrashing, futile retreat of survivors; and the simple malefic glee found in horrendous pains inflicted upon the living.

Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
Army Book by: menacing
Cover Image by: Brandon Gillam ; spiky bits added by me
Created with: OPR Web Companion
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GF - Havoc Titan Lords v2.49.1
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Pup Mini-Titan [1]
3+
2+
Fusion Blaster (24”, A2, AP(3), Deadly(6)), Mini-Titan Sword (A6, AP(1), Rending), Stomp (A4, AP(1))
Fear, Fearless, Tough(12)
A
425pts
Gorillax Titan [1]
3+
2+
Twin Gorillax Fist (A8, AP(4)), Stomp (A6, AP(2))
Fear, Fearless, Strider, Tough(18)
B
530pts
Lamiax Titan [1]
3+
2+
Chain Lance (A4, AP(4), Impact(4)), Lamiax Energy Claw (A4, AP(3), Deadly(3)), Tail Whip (A6, AP(2))
Fear, Fearless, Strider, Tough(18)
C
555pts
Berserker Titan [1]
3+
2+
Heavy Machinegun (30”, A3, AP(1)), Titan Sword (A12, AP(1), Rending), Titan Energy Claw (A8, AP(3), Deadly(3)), Stomp (A8, AP(2))
Fear, Fearless, Rampage, Tough(24)
D, E
805pts
Taskmaster Titan [1]
3+
2+
Titan Laser Cannon (36”, A4, AP(3), Deadly(3)), Heavy Machinegun (30”, A3, AP(1)), Titan Sword (A12, AP(1), Rending), Stomp (A8, AP(2))
Fear, Fearless, Tough(24)
D, E, F
845pts
Pillager Titan [1]
3+
2+
Heavy Machinegun (30”, A3, AP(1)), Titan Energy Claw (A8, AP(3), Deadly(3)), Titan Sword (A12, AP(1), Rending), Stomp (A8, AP(2))
Fear, Fearless, Tough(24)
D, E, G, H
785pts
Oppressor Titan [1]
3+
2+
Volcano Cannon (36”, A4, AP(2), Deadly(3), Slayer), Plasma Battle Cannon (30”, A2, AP(4), Blast(6)), Stomp (A8, AP(2))
Fear, Fearless, Tough(24)
D, E, H, I
930pts
A | Upgrade with one:
Fusion Rifle (12", A1, AP(3), Deadly(3)) +10pts
Heavy Machinegun (30", A3, AP(1)) +20pts
Upgrade with:
Power Shields (Regeneration) +70pts
Replace Fusion Blaster and Mini-Titan Glaive:
Mini Microwave Blaster (18", A4, Radiation) Radiation Blaster (12", A3, Deadly(3)) Mini-Titan Energy Claw (A2, AP(3), Deadly(3)) -55pts
Twin Hell Autocannon (36", A12, AP(2)) +35pts
Replace Mini Microwave Blaster:
Radiation Blaster (12", A2, Deadly(3)) Mini-Titan Energy Claw (A2, AP(3), Deadly(3)) +5pts
Gravity Blaster (18", A2, Blast(3), Slayer) +5pts
Lightning Blaster (30", A4, Anti-Air, Poison) +10pts
Converter Blaster (36", A1, AP(3), Deadly(3), Converging) +25pts
Replace Mini-Titan Energy Claw and Radiation Blaster:
Mini Microwave Blaster (18", A6, Radiation) -5pts
Gravity Blaster (18", A2, Blast(3), Slayer) free
Lightning Blaster (30", A4, Anti-Air, Poison) +5pts
Converter Blaster (36", A1, AP(3), Deadly(3), Converging) +15pts
B | Upgrade with any:
Twin Heavy Chainguns (30", A6, AP(2)) +60pts
Heavy Siege Cannon (24", A1, AP(3), Blast(6), Indirect) +75pts
Power Shields (Regeneration) +110pts
Replace Twin Gorillax Fists:
Twin Heavy Gorillax Fists (A4, AP(4), Blast(3)) +25pts
C | Upgrade with any:
Twin Fusion Rifles (12", A2, AP(3), Deadly(3)) +20pts
Power Shields (Regeneration) +110pts
Upgrade with one:
Fusion Rifle (12", A1, AP(3), Deadly(3)) +10pts
Heavy Machinegun (30", A3, AP(1)) +25pts
D | Upgrade with:
Power Shields (Regeneration) +145pts
E | Upgrade with one:
Arachnid Chassis (Strider, Stomp attack gets AP(+2)) +20pts
Centaur Chassis (Fast, Impact(6)) +25pts
F | Upgrade with any:
Command +20pts
Replace Titan Sword:
Titan Energy Claw (A8, AP(3), Deadly(3)) +10pts
G | Replace Titan Energy Claw:
Titan Fusion Cannon (24", A4, AP(3), Deadly(6)) +80pts
Titan Battle Cannon (30", A6, AP(2), Blast(3)) Heavy Machinegun (30", A3, AP(1)) +125pts
Titan Gatling Cannon (30", A18, AP(1), Rending) Heavy Flamethrower (12", A6, AP(1)) +140pts
Replace Titan Sword:
Titan Fusion Cannon (24", A4, AP(3), Deadly(6)) +105pts
Titan Battle Cannon (30", A6, AP(2), Blast(3)) Heavy Machinegun (30", A3, AP(1)) +150pts
Titan Gatling Cannon (30", A18, AP(1), Rending) Heavy Flamethrower (12", A6, AP(1)) +165pts
H | Replace Heavy Machinegun:
Fusion Rifle (12", A1, AP(3), Deadly(3)) -15pts
Upgrade with one:
Rocket Pod (36", A2, AP(3), Deadly(3)) +60pts
Missile Pod (36", A2, AP(1), Blast(3), Indirect) +65pts
Twin AA-Guns (36", A6, AP(2), Anti-Air) +90pts
I | Upgrade with:
Quad Fusion Rifles (12", A4, AP(3), Deadly(3)) +40pts
Upgrade with one:
Twin Siege Cannon (24", A2, AP(1), Blast(3)) +35pts
Twin Shield Missiles (24", A2, AP(3), Deadly(3)) +40pts
Upgrade with one:
Quad Siege Cannon (24", A4, AP(1), Blast(3)) +75pts
Quad Shield Missiles (24", A4, AP(3), Deadly(3)) +80pts
Replace Plasma Battle Cannon and Volcano Cannon:
Titan Flamethrower (18", A18, AP(2)) Harpoon Cannon (12", A1, AP(3), Deadly(12)) -150pts
Special Rules

Command: Once per activation, before attacking, pick up to 2 friendly models within 6" of this unit with Tough(12) or less, which gain the Relentless or Rampage special rules until the end of their next activation (pick either for each unit).

Converging: This weapon gets Deadly(+3) when attacking targets 18" or over away.

Gamma: This weapon counts as having Radiation, but causes two additional wounds for each unmodified roll of 1 instead.

Hardened: Attacks targeting this model count as having AP(-1) (AP cannot be less than 0).

Radiation: Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.

Rampage: For each unmodified roll of 6 to hit when attacking in melee. this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.

Shield Wall: Enemies get -1 to hit when they attack units where all models have this rule.

Slayer: This weapon gets AP(+2) when fighting units with Tough(3) or higher.

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GF - Havoc Titan Lords v2.49.1
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Havoc Misery Titan [1]
3+
2+
Twin Heavy Machinegun (30”, A6, AP(1)), Titan Flamethrower (18”, A18, AP(2)), Titan Chain Fist (A8, AP(3), Deadly(3)), Stomp (A8, AP(2))
Fear, Fearless, Tough(24)
A
860pts
Havoc Threadcutter Titan [1]
3+
2+
Singularity Cannon (30”, A2, AP(3), Blast(6)), Titan Laser Cutter (12”, A3, AP(2), Deadly(6), Slayer, Versatile), Stomp (A8, AP(2))
Fear, Fearless, Tough(24)
A
900pts
Havoc Admonisher Titan [1]
3+
2+
Titan Gatling Cannon (30”, A18, AP(1), Rending), Admonisher Sword (A4, AP(3), Deadly(6)), Stomp (A8, AP(2))
Fear, Fearless, Tough(24)
A
910pts
Havoc Lancer Titan [1]
3+
2+
Lance-Cannon (18”, A8, AP(2)), Lance-Ram (A3, AP(4), Deadly(6)), Stomp (A8, AP(2))
Fast, Fear, Fearless, Furious, Shield Wall, Tough(24)
A
865pts
Havoc Envy Titan [1]
3+
2+
Lightning Cannon (30”, A12, Anti-Air, Poison), Plasma Phaser (24”, A3, AP(4)), Titan Sword (A12, AP(1), Rending), Stomp (A8, AP(2))
Fear, Fearless, Tough(24)
A, B
810pts
Havoc Nachthexe Titan [1]
3+
2+
Microwave Cannon (30”, A12, AP(1), Gamma), Gravity Blaster (18”, A2, Blast(3), Slayer), Titan Sword (A12, AP(1), Rending), Stomp (A8, AP(2))
Fear, Fearless, Tough(24)
A, B
845pts
Havoc Saturnine Kilotitan [1]
3+
2+
2x Kilo Autocannon (36”, A8, AP(3)), Twin Magmagun (36”, A4, AP(3), Blast(3), Deadly(3)), Kilo Rockets (30”, A2, AP(2), Blast(3), Indirect), Stomp (A12, AP(2))
Fear, Fearless, Strider, Tough(36)
C, D
1610pts
Havoc Gigas Kilotitan [1]
3+
2+
Converter Cannons (36”, A4, AP(3), Deadly(3), Converging), Spine Mortars (30”, A2, AP(1), Blast(3), Indirect), Microwave Blaster (24”, A10, AP(1), Radiation), Stomp (A10, AP(2))
Fear, Fearless, Strider, Tough(36)
D
1275pts
Havoc Fightpupper Megatitan [1]
3+
2+
2x Mega Gatling Cannon (30”, A27, AP(1), Rending), Stomp (A16, AP(3))
Fear, Fearless, Strider, Tough(48)
E
1865pts
A | Upgrade with:
Power Shields (Regeneration) +145pts
B | Replace Titan Sword:
Radiation Blasters (12", A4, Deadly(3)) Titan Energy Claw (A8, AP(3), Deadly(3)) +40pts
C | Replace any Kilo Autocannon:
Kilo Laser Cannon (36", A2, AP(3), Deadly(6)) free
Replace Kilo Rocket Launcher:
Kilotitan Missile Launcher (30", A2, AP(2), Deadly(3), Anti-Air) -40pts
D | Upgrade with one:
Neutronium Armor (Hardened, Slow) +65pts
Power Shields (Regeneration) +215pts
E | Upgrade with one:
Neutronium Armor (Slow, Hardened) +90pts
Power Shields (Regeneration) +290pts
Replace any Mega Gatling Cannon:
Mega Flame Cannon (18", A30, AP(2)) -125pts
Mega Laser Cannon (36", A4, AP(3), Deadly(6)) -65pts
Mega Plasma Cannon (30", A4, AP(4), Blast(6)) +55pts
Special Rules

Command: Once per activation, before attacking, pick up to 2 friendly models within 6" of this unit with Tough(12) or less, which gain the Relentless or Rampage special rules until the end of their next activation (pick either for each unit).

Converging: This weapon gets Deadly(+3) when attacking targets 18" or over away.

Gamma: This weapon counts as having Radiation, but causes two additional wounds for each unmodified roll of 1 instead.

Hardened: Attacks targeting this model count as having AP(-1) (AP cannot be less than 0).

Radiation: Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.

Rampage: For each unmodified roll of 6 to hit when attacking in melee. this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.

Shield Wall: Enemies get -1 to hit when they attack units where all models have this rule.

Slayer: This weapon gets AP(+2) when fighting units with Tough(3) or higher.

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