GF - Da Morks-Gorkist-Gorks-Morksist Kommittee v2.49.3

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Background Story

A spooky ghost is hauntin' Eur-orc-ope - da Spekter of Gobunism

Da time of 'da orc is over, 'da time of 'da Gob is Now

We'z will make no excuses for 'da terror

Da Dictatorcship of da Gobletariat is nigh

Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
Army Book by: menacing
Cover Image by: NachoMon [DeviantArt]
Created with: OPR Web Companion
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GF - Da Morks-Gorkist-Gorks-Morksist Kommittee v2.49.3
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Chairgob [1]
4+
5+
Burst Pistol (12”, A3), CCW (A2)
Hero, Slow, Tough(3)
A, B, C
30pts
Mek'd Up Chairgob [1]
4+
2+
Twin Plasma Cannon (30”, A2, AP(4), Blast(3)), Stomp (A2, AP(1)), Mini-Claw (A2, AP(3))
Hero, Tough(6)
A, D
190pts
Trolletarian Icon [1]
4+
4+
Stomp (A2, AP(1)), Hand Weapon (A6, AP(2))
Hero, Regeneration, Tough(6)
A, E
130pts
Goblin Herd [10]
6+
6+
Pistols (12”, A1), CCWs (A1)
Good Shot, Slow
F
40pts
Goblin Vanguard [5]
5+
6+
Pistols (12”, A1), CCWs (A1)
Fearless, Good Shot, Scout, Slow
F, G
55pts
Weird Orcs [5]
5+
5+
Carbines (18”, A2), CCWs (A1)
Furious, Green Paint Job
H
65pts
Blackthumbs [3]
6+
6+
Pistols (12”, A1), Repair Tools (A1)
Repair Krew, Slow
-
40pts
Saboteurs [3]
6+
5+
Demolition Charges (6”, A1, AP(2), Deadly(3), Versatile), Demolition Tools (A1)
Ambush, Good Shot, Slow
-
30pts
Goblin Snipers [3]
6+
6+
Sniper Revolvers (18”, A1, AP(1), Sniper), CCWs (A1)
Scout, Slow, Stealth
-
45pts
Snoblins [3]
6+
6+
Tiny Shooters (6”, A6), CCWs (A3)
Slow, Squish, Tough(3)
-
45pts
Lumpentrolls [3]
4+
4+
Hand Weapons (A3, AP(2)), Stomps (A1, AP(1))
Lumpen, Regeneration, Tough(3)
I
140pts
Landsailer [1]
5+
4+
Crew Pistol (12”, A1)
Fast, Impact(3), Tough(3), Transport(6)
-
55pts
Big Landsailer [1]
5+
4+
Crew Pistols (12”, A3)
Fast, Impact(9), Tough(9), Transport(22)
-
170pts
Goblin Tanks [3]
5+
3+
Plasma Rifles (24”, A1, AP(4))
Fast, Good Shot, Impact(1), Tough(3)
B
155pts
Bigger Goblin Tank [1]
5+
2+
Twin Plasma Cannon (30”, A2, Blast(3), AP(4)), Tread Attack (A3, AP(1))
Fast, Good Shot, Impact(3), Tough(6)
J
180pts
Goblin Walker [1]
5+
2+
Twin Plasma Cannon (30”, A2, Blast(3), AP(4)), Mini-Claw (A1, AP(3)), Stomp (A2, AP(1))
Good Shot, Tough(6)
J, K
170pts
Goblin Artillery [1]
5+
2+
Tractor Beam (30”, A6, AP(2), Anti-Air), Goblin Crew (A3)
Good Shot, Slow, Tough(6)
L
0pts
A | Upgrade with one:
Wit Da Century +20pts
Da Last Testament +25pts
Lil Red Book +60pts
Upgrade with any:
Festive Stickbomb (12", A1, Blast(2D3), Versatile) +10pts
Festive Cave-Beast (Claws (A2, AP(1)), Fearless, Impact(1)) +15pts
B | Replace any Plasma Rifle:
Rocket Launcher (18", A1, AP(2), Deadly(3)) free
Heavy Flamethrower (12", A6, AP(1)) +5pts
Bazooka (18", A1, AP(1), Blast(3)) +5pts
Heavy Machinegun (36", A3, AP(1)) +10pts
C | Upgrade with:
Foightin' Femgrot (Fast, Impact(1), Plasma Rifle (24", A1, AP(4))) +50pts
D | Replace Mini-Claw:
Mini-Saw (A2, AP(3), Deadly(3)) +10pts
E | Upgrade with:
Bigass Brick (12", A1, AP(2)) +5pts
F | Replace any Pistol and CCW:
CCW (A2) free
Replace up to two Pistols:
Flamethrower Pistol (6", A6) +5pts
Rocket Pistol (6", A1, AP(2), Deadly(3)) +5pts
Sparro Zappa (12", A3, Rending, Anti-Air) +5pts
Plasma Pistol (12", A1, AP(4)) +5pts
Grotgun (12", A2, AP(1)) +5pts
Sniper Revolver (18", A1, AP(1), Sniper) +5pts
Big Carbine (18", A3) +5pts
Upgrade one model with one:
Unda No Preteks +5pts
Theory Gork (Psychic(1)) +20pts
Theory Mork (Psychic(1)) +20pts
Gob Dok +25pts
G | Upgrade all models with:
Will Not Be Voxcast (Stealth) +10pts
H | Replace all Carbines and CCWs:
Pistol (12", A1) CCW (A2) -5pts
I | Upgrade all models with any:
Bigass Bricks (12", A1, AP(2)) +10pts
Sense of Purpose (-Lumpen) +55pts
J | Replace Twin Plasma Cannon:
Twin Rocket Launcher (18", A2, AP(2), Deadly(3)) -50pts
Twin Bazooka (18", A2, Blast(3), Rending) -45pts
Twin Heavy Flamethrower (12", A12, AP(1)) -40pts
Twin Heavy Machinegun (30", A6, AP(1)) -35pts
K | Replace Mini-Claw:
Mini-Saw (A1, AP(3), Deadly(3)) +5pts
L | Replace Tractor Beam:
Smasher Cannon (24", A1, AP(3), Deadly(6)) free
Lobber Mortar (24", A1, AP(1), Blast(6), Indirect) free
Bubble Cannon (30", A2, Blast(3), Rending) free
Custom Cannon (30", A1, AP(4), Blast(3)) free
Special Rules

Da Last Testament: This hero and their unit have Ambush.

Gob Dok: This model and their unit get Regeneration on 6+

Green Paint Job: If it looks like an orc, and quacks like an orc.. (This special rule does nothing.)

Lil Red Book: This hero and their unit can move +2D3" on Advance and +3D3" on Charge and Rush actions.

Lumpen: This unit cannot activate unless it contains a Hero model

Repair Krew: Once per activation, if within 2” of a unit with Tough, roll one die. On a 2+ you may repair X wounds from the target, where X is the number of models with Repair Krew in this unit.

Unda No Preteks: This model and their unit get Relentless.

Wit Da Century: This hero and their unit get +1A when using Hold actions.

Psychic Spells
Forking Bolt (4+): Target enemy unit within 6" must take a dangerous terrain test.
Grey Haze (4+): Target friendly unit within 12" gets Stealth the next time it's shot at.
Death Bolt (5+): Target enemy unit within 12" takes 1 hit with AP(4) and Deadly(3).
Righteous Anger (5+): Target friendly unit within 12" gets Rending in melee next time it fights.
Psychic Vomit (6+): Target enemy unit within 12" takes 4 automatic hits with AP(2).
Teleport (6+): Target friendly unit within 12" may immediately move by up to 6".
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